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This describes a project undertaken by Jacqueline Batchelor and the Grade 11 Life Science learners at Cornwall Hill College. She has kindly given us permission to publish the project.

 

PROJECT BACKGROUND:

Learners at Cornwall Hill College are exposed to the latest technology and teaching practices with access to laboratory equipment and additional resources. These learners felt the need to share their learning experiences with those that do not have the same exposure. They decided to create learning objects that is easily accessible and transferable from phone to phone and downloadable from the internet that reflect their own learning. This was aimed at learners taking Life Sciences with no or limited access to formal technology, limited connectivity and resources.

 

 

  OBJECTIVES

Learners were tasked to capture and translate their own learning experience of anatomy dissections into learning objects with the use of available ICT tools and applications.

These learning objects were to contain and reflect the knowledge they  deemed necessary to reach the curricular outcomes as stipulated in the Assessment Standards of the Grade 11 Life Sciences syllabus.

 

 

 

 

Learning Tasks and Activities

Observe class dissections demonstrations between the period of February to May 2008.

Collect baseline material and compile notes for future reference.

Picked a topic of interest and tasked to do their own dissection in their own time working in pairs to create educational learning resources.

 

 

 

 

Learning activities

Source own material.

Plan, coordinate and execute dissections and capture data.

Use ICT to create open educational resources that could be played various ICT tools.

License their work using creative commons.

 

Teaching and Learning Strategies

Material collected during their explorations had to be whittled down to the essence as they had to be short and entertaining at the same time. 

The were grouped to be able to support each with complementary skills.

Their extended families served as additional resources as most of the dissections occurred in their own back gardens.

The ICT natives were nominated and available for consultations to the ICT novices.

They had to decide the depth of their coverage and the number of artifacts produced.

If the artifact was not self explanatory they had to produce complementary enlightening materials.

They had to license their work after exploring the creative commons website.

 

 

 

 

Relevance of ICT Tools for the creation of the learning objects

ICT tools allowed the learners to work in formal and informal environments.

In class they had access to their own Phones and cameras and at home they used their own PC’s .

The ASUS EEEPC’s were booked out and they could work in their pairs in class.

They also had access to laptops with wireless access to enable them to Bluetooth their projects to their respective phones.

In Media Resource centre they worked on WYSE Thinclients with access to internet.

Some learners only used their phones, forgoing desktop PC's.

 

 

 

Hardware

WYSE Thinclients

HP laptops

ASUS EEEPC  with 2GB data card

Cell phones

Video cameras

Microphones

 

Applications

Microsoft Photostory 3– to compile their stories

Microsoft Powerpoint

Microsoft Paint

Microsoft Moviemaker – to edit their movies

Microsoft Word

SUPER – to convert the materials into format for different handheld devices

Flash – animate materials

 

Learner as change agent

Learners are very proud of their work and carry it on their phones to share immediately

A German exchange student copied all resources and took it with her on her return at end of June to share back home

Learning objects was shared at clinics to inform the nurses whom in turn spontaneously used it to educate their patients in the waiting room.

Those learning artifacts small enough is being uploaded to the Thutong portal to be made available to all.

 

“Dissections for all” is a concept that was conceived and executed by the learners themselves.  They owned this project from the start and got completely carried away by the potential and scope. They learnt about anatomy, humanity and humility and the limitations of their own skills.  Their will to create something worthwhile challenged their IT skills as the goalpost moved constantly as someone came up with a new idea to enhance the artifact.

They are conscious of the impact their humble efforts can have to improve the quality and availability of learning resources.

 

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